Bosses, spam, and griefers: a study of how old words adopt new meanings in online computer games
This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Online Role-Playing Games, Real Time Strategy, and First-Person Shooter. From each genre, one game was chosen as a representative for their respective genre, namely Guild Wars 2, StarCraft II, and Quake III Arena. The 20 words were chosen on the basis that they all occur in at least two of the three ga
