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Narratives on Welfare from Its Margins. A Feminist Ethnographic Study of Everyday ‘Clandestinity’ in the Swedish Welfare State.

How do ’clandestine’ asylum seekers experience the Swedish welfare state? How are they located in relation to welfare institutions, civil society, notions of nationhood and gender regimes? These are some questions I discuss in my work. My research project is based on an ethnographic study with ‘clandestine’ asylum seekers (rejected asylum seekers who stay in the country and ‘hide’ from police and

The lightning swept stroke along an aircraft in flight. Part II: numerical simulations of the complete process

During a lightning strike to an aircraft in flight, the lightning channel gets deformed in the airflow and displaced along the aircraft, a so-called swept stroke . The deformation and the displacement are caused by the interaction between the aerodynamic flow and the plasma properties of the channel together with the properties of the surface. We give a theoretical analysis and a numerical modelli

Higher order hierarchical H(curl) Legendre basis functions applied in the finite element method: emphasis on microwave circuits

In this paper a set of higher order hierarchical H(curl) Legendre basis functions is introduced as a basis in the two and three dimensional finite element method (FEM). The basis functions are divided into three different sets: edge functions, surface functions and interior functions. Two problems are addressed in order to study the $p$-convergence of the representation. In the first problem the e

Algorithmic Improvements for Stochastic Rasterization & Depth Buffering

Popular Abstract in Swedish Inom området datorgrafik undersöker man hur virtuella scener kan omvandlas till verklighetstrogna bilder. För interaktiva miljöer, som exempelvis datorspel, måste en ny bild vara genererad och klar att visas på skärmen mellan 30-60 gånger i sekunden för att upplevelsen ska kännas responsiv och för att rörelser ska flyta på ett naturligt sätt. För att datorn ska hinna meThe field of computer graphics refers to the use of computers to generate realistic-looking images from virtual scenes. Graphics processing units use an algorithm known as rasterization to compute images of scenes viewed from a virtual camera. The commonly used pinhole camera model does not account for the imperfections that stem from the physical limitations in real-world cameras. This includes,