”Ingen bryr sig och den som gör det borde inte göra det.” En kvalitativ studie av hur gamers upplevelser av gamingvärlden motsvarar föreslagen lagstiftning
E-sport is a phenomenon that along with internet has had a fast development in the last decade. A person can stream their gaming today so that other people are able to follow what is happening on the streamer’s computer. This live interaction makes it possible for people all over the world to come together over a common interest, online gaming. The use of internet also carries negative aspects suc
