How does player motivation express in actual game play? A cross-cultural quantitative case study of Tom Clancy’s The Division 2
Previous studies have proven that player motivation is tightly intertwined with players' self-reported game-related behaviors, but how does player motivation express in actual game play? In addition, does cultural background matter? The current study selected Tom Clancy's The Division 2, a popular tactical third person shooting action role-playing game, as the research target, investigatin
